Ubisoft RedLynx Restructures with 60 Job Cuts, Pivots to Mobile and Handheld Focus

Ubisoft RedLynx Restructures with 60 Job Cuts, Pivots to Mob - Strategic Shift Leads to Workforce Reduction Ubisoft RedLynx,

Strategic Shift Leads to Workforce Reduction

Ubisoft RedLynx, the Finland-based development studio behind the Trials franchise, is reportedly planning to lay off approximately 60 developers from its Helsinki team. According to reports, the staff reductions come as part of a broader restructuring initiative that will see the studio transition from multiplatform development to specializing in “small screens” – primarily mobile devices and handheld gaming platforms.

Corporate Restructuring Proposal

The studio has posted an official statement describing the move as “a restructuring proposal for RedLynx as part of the company‘s global efforts to simplify, reduce costs, and ensure a stronger prioritization and efficiency across the company’s worldwide studio network.” Sources indicate the statement carefully avoids using the term “layoffs” while acknowledging the significant impact on production and administration teams.

Analysts suggest the final decision regarding the workforce reduction will be determined following negotiations with the affected teams. The report states that developers working on the Snowdrop Engine, which powers several Ubisoft titles including Star Wars: Outlaws, appear to be exempt from the proposed cuts.

Refocusing on Small-Screen Expertise

According to the studio’s statement, “If implemented, the proposed changes would refocus Ubisoft RedLynx from a multiplatform setup to a studio specialized in small screens.” This strategic pivot reportedly builds on the studio’s recent experience bringing Star Wars: Outlaws to Nintendo Switch 2 and leverages their historical expertise in mobile development.

The restructuring is positioned as enabling the studio “to position itself for sustainable success and optimize its resources to best leverage the studio’s unique expertise.” Sources indicate this specialization will begin with two unannounced mobile projects currently in development at the Helsinki studio.

Return to Mobile Gaming Roots

This shift represents something of a homecoming for RedLynx, which began as an independent studio in 2000 with a focus on mobile and browser-based titles. The studio gained prominence through its Trials series, which ultimately led to its acquisition by Ubisoft in 2011. Industry observers suggest the move aligns with Ubisoft’s broader strategy to strengthen its mobile gaming portfolio while optimizing development resources across its global studio network.

The restructuring at RedLynx occurs amidst ongoing industry-wide adjustments as publishers navigate evolving market conditions and platform preferences. According to analysts, many traditional console and PC developers are increasingly exploring mobile and handheld opportunities as these segments continue to demonstrate growth potential.

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