Wine 10.17 Update Shifts Default Graphics Renderer to EGL for Enhanced Compatibility
The latest Wine 10.17 release has made a significant change to its graphics rendering system, defaulting to EGL for OpenGL operations on X11 displays. This strategic shift reportedly offers advantages in pixel format flexibility and could benefit multiple Wine implementations. While some synchronization aspects remain under evaluation, developers suggest the early switch allows for thorough testing before the code freeze period.
Wine Embraces EGL as Default Graphics Renderer
The Wine compatibility layer has implemented a substantial change in its latest release, with Wine 10.17 now defaulting to the EGL renderer for OpenGL operations on X11 systems. According to reports from the development team, this transition represents a strategic move toward modern graphics infrastructure that could benefit multiple Wine implementations.