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Former God of War Executive Warns Blockbuster Game Development Is Unsustainable, Advocates for “Fun First” Approach

A former God of War development executive has declared blockbuster game budgets “not really sustainable” amid industry layoffs. Meghan Morgan Juinio argues publishers must prioritize fun gameplay over graphical spectacle, pointing to successful smaller-scale titles as the way forward.

Blockbuster Game Development Reaching Breaking Point

Former God of War executive Meghan Morgan Juinio has declared that the current model for blockbuster video game development is “not really sustainable” due to skyrocketing costs, according to reports from PC Gamer. The industry veteran, who recently left her position as director of product development at Sony’s Santa Monica Studios, made the comments during an interview at Gamescom Asia, emphasizing that games need to be “fun first” rather than focusing on massive budgets and visual spectacle.